head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
An interactive crime drama where timed family choices branch a scripted crisis toward multiple endings.

Optimization · Pure Optimization
A comedic point-and-click adventure of pirate puzzles with fixed solutions.
As Dusk Falls leans Optimization (Systems & Chaos); Escape from Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Timed vote prompts create mild urgency but no skill ceiling
Escape from Monkey Island
Pointing and walking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Character arcs are scripted; no opponent adapts to your choices
Escape from Monkey Island
No opponent
As Dusk Falls leans a little harder on variance, though the gap is small.
As Dusk Falls
Branching outcomes obscure which paths are accessible from current state
Escape from Monkey Island
Puzzle solutions hidden until discovered
Escape from Monkey Island leans a little harder on optimization, though the gap is small.
As Dusk Falls
Understanding the branching tree allows deliberate replays toward target endings
Escape from Monkey Island
Once known, every puzzle has one fixed answer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.