head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An interactive crime drama where timed family choices branch a scripted crisis toward multiple endings.

Optimization · Pure Optimization
Telltale's episodic comedy adventure sending Guybrush Threepwood after a pox plaguing the Caribbean.
As Dusk Falls leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).
As Dusk Falls leans a little harder on execution, though the gap is small.
As Dusk Falls
Timed vote prompts create mild urgency but no skill ceiling
Tales of Monkey Island
Click-driven; no physical demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Character arcs are scripted; no opponent adapts to your choices
Tales of Monkey Island
LeChuck and pirates are pure script.
As Dusk Falls leans a little harder on variance, though the gap is small.
As Dusk Falls
Branching outcomes obscure which paths are accessible from current state
Tales of Monkey Island
Modern design telegraphs most puzzle information.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Understanding the branching tree allows deliberate replays toward target endings
Tales of Monkey Island
Episodic inventory puzzles each have one intended solution.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.