head to head
As Dusk FallsvsWhen the Past Was Around
As Dusk Falls leans Optimization (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).
As Dusk FallsWhen the Past Was Around
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 5
When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded
Optimization5 vs 4
As Dusk Falls leans harder on optimization: Understanding the branching tree allows deliberate replays toward target endings
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

