head to head

As Dusk Falls cover artvsWhen the Past Was Around cover art

As Dusk FallsvsWhen the Past Was Around

As Dusk Falls leans Optimization (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10
As Dusk FallsWhen the Past Was Around

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 5

When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded

Optimization5 vs 4

As Dusk Falls leans harder on optimization: Understanding the branching tree allows deliberate replays toward target endings

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

As Dusk Falls

full breakdown

When the Past Was Around