head to head
Ash of Gods: RedemptionvsMight & Magic: Heroes VI
Ash of Gods: Redemption leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Ash of Gods: RedemptionMight & Magic: Heroes VI
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 3
Might & Magic: Heroes VI leans harder on reads: predicting human opponent strategy in PvP
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 8
Might & Magic: Heroes VI leans harder on optimization: army building and economy near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

