head to head
Ash of Gods: RedemptionvsPlanescape: Torment
Ash of Gods: Redemption leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Ash of Gods: RedemptionPlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
Ash of Gods: Redemption leans harder on reads: Mostly scripted AI; human PvP card duels add slight prediction
Variance4 vs 3
Ash of Gods: Redemption leans harder on variance: Card draws and story branching inject run-to-run uncertainty
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

