head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An arcade mobile racer of nitro boosts, drifts, and card-based car upgrades.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.
Asphalt 9: Legends leans Execution (Practiced Mastery); BeamNG.drive leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Drift and nitro timing on touch or pad
BeamNG.drive
Soft-body physics car control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Mostly bots and asynchronous ghosts
BeamNG.drive
Mostly sandbox, no adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Card-pack upgrade rolls
BeamNG.drive
Emergent crash physics outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Routes, touchdrive lines, and car progression
BeamNG.drive
Vehicle tuning, scenario routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.