head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An arcade mobile racer of nitro boosts, drifts, and card-based car upgrades.

Execution · Practiced Mastery
Open-world Stone Age action game about hunting and conquering tribal outposts with tamed beasts.
Asphalt 9: Legends leans Execution (Practiced Mastery); Far Cry Primal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Drift and nitro timing on touch or pad
Far Cry Primal
Bow aim, melee timing, beast control under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Mostly bots and asynchronous ghosts
Far Cry Primal
Scripted tribal AI never models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Card-pack upgrade rolls
Far Cry Primal
Wildlife encounters and patrol spawns are random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Routes, touchdrive lines, and car progression
Far Cry Primal
Outpost routes, crafting economy, beast taming order
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.