head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An arcade mobile racer of nitro boosts, drifts, and card-based car upgrades.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.
Asphalt 9: Legends leans Execution (Practiced Mastery); Grand Theft Auto leans Execution (Practiced Mastery).
Asphalt 9: Legends leans a little harder on execution, though the gap is small.
Asphalt 9: Legends
Drift and nitro timing on touch or pad
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
Asphalt 9: Legends leans a little harder on reads, though the gap is small.
Asphalt 9: Legends
Mostly bots and asynchronous ghosts
Grand Theft Auto
Cops follow simple scripts; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Card-pack upgrade rolls
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Routes, touchdrive lines, and car progression
Grand Theft Auto
Score targets reward learning missions and city layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.