head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An arcade mobile racer of nitro boosts, drifts, and card-based car upgrades.

Execution · Practiced Mastery
A gleefully absurd open-world crime game where the Saints conquer Steelport as celebrity gangsters.
Asphalt 9: Legends leans Execution (Practiced Mastery); Saints Row: The Third leans Execution (Practiced Mastery).
Asphalt 9: Legends leans a little harder on execution, though the gap is small.
Asphalt 9: Legends
Drift and nitro timing on touch or pad
Saints Row: The Third
Generous shooting and driving keep the skill bar moderate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Mostly bots and asynchronous ghosts
Saints Row: The Third
Enemy syndicates never adapt to you
Asphalt 9: Legends leans a little harder on variance, though the gap is small.
Asphalt 9: Legends
Card-pack upgrade rolls
Saints Row: The Third
Sandbox mayhem injects light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Asphalt 9: Legends
Routes, touchdrive lines, and car progression
Saints Row: The Third
Upgrade trees and city-takeover income are straightforwardly maximised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.