head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Side-scrolling stealth that rewards memorising patrols and executing clean routes.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Assassin's Creed Chronicles: China leans Optimization (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Assassin's Creed Chronicles: China leans a little harder on execution, though the gap is small.
Assassin's Creed Chronicles: China
Stealth timing and climb precision punish sloppiness
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: China
Guard patrols are fixed memorisable loops
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Assassin's Creed Chronicles: China
Everything is scripted and visible with study
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: China
Routing perfect-stealth paths through guard patterns is the score game
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.