head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Optimization · Practiced Mastery
Rockstar's open-world schoolyard adventure about surviving a corrupt boarding school.
Assassin's Creed II leans Optimization (Practiced Mastery); Bully leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Counter-heavy combat stays forgiving
Bully
Brawling and minigames take modest reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Guards follow scripts
Bully
Schoolyard AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Fixed world and missions
Bully
Open world is largely deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Villa economy and route planning, lightly
Bully
Class minigames, schedules, and mission routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.