head to head
Ghost of Tsushima asks more than Assassin's Creed II, and the gap is execution.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.
Assassin's Creed II leans Optimization (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
Ghost of Tsushima leans clearly harder on execution.
Assassin's Creed II
Counter-heavy combat stays forgiving
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Ghost of Tsushima leans a little harder on reads, though the gap is small.
Assassin's Creed II
Guards follow scripts
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Fixed world and missions
Ghost of Tsushima
Encounters are largely deterministic
Ghost of Tsushima leans a little harder on optimization, though the gap is small.
Assassin's Creed II
Villa economy and route planning, lightly
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.