head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Optimization · Practiced Mastery
Slapstick physics puzzler about hauling a wobbly ragdoll through dreamscapes.
Assassin's Creed II leans Optimization (Practiced Mastery); Human: Fall Flat leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Counter-heavy combat stays forgiving
Human: Fall Flat
Wrestling floppy physics limbs is the joke
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Guards follow scripts
Human: Fall Flat
No adversary, only wobbly geometry
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Fixed world and missions
Human: Fall Flat
Physics jank adds slapstick unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Villa economy and route planning, lightly
Human: Fall Flat
Puzzle solutions and shortcut discovery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.