head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Optimization · Practiced Mastery
Solving physics puzzles by picking the right hero ability for each obstacle.
Assassin's Creed II leans Optimization (Practiced Mastery); Trine 3: The Artifacts of Power leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Counter-heavy combat stays forgiving
Trine 3: The Artifacts of Power
Light platforming and physics manipulation, forgiving timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Guards follow scripts
Trine 3: The Artifacts of Power
No adaptive opponents - puzzles and scripted enemies only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Fixed world and missions
Trine 3: The Artifacts of Power
Levels are fixed and fully visible
Trine 3: The Artifacts of Power leans a little harder on optimization, though the gap is small.
Assassin's Creed II
Villa economy and route planning, lightly
Trine 3: The Artifacts of Power
Choosing the right hero and physics solution is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.