head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world action game where traversal mastery and scripted combat counters carry play.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.
Assassin's Creed III Remastered leans Execution (Practiced Mastery); Darksiders leans Execution (Practiced Mastery).
Darksiders leans a little harder on execution, though the gap is small.
Assassin's Creed III Remastered
combat counters and traversal need precision
Darksiders
combo-driven combat with dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
scripted enemy AI, no adaptation
Darksiders
enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
minor loot randomness
Darksiders
world and bosses are fixed
Darksiders leans a little harder on optimization, though the gap is small.
Assassin's Creed III Remastered
skill trees and synchronization routes solvable
Darksiders
Zelda-style dungeons and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.