head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world action game where traversal mastery and scripted combat counters carry play.

Execution · Practiced Mastery
Dodging scripted bullet patterns while solving each fight's pacifist logic.
Assassin's Creed III Remastered leans Execution (Practiced Mastery); Deltarune leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
combat counters and traversal need precision
Deltarune
Bullet-hell dodging in battles demands real reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
scripted enemy AI, no adaptation
Deltarune
Enemy patterns are charming but fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
minor loot randomness
Deltarune
Encounters and secrets are fixed once known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
skill trees and synchronization routes solvable
Deltarune
ACT routes, sparing logic and TP economy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.