head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world action game where traversal mastery and scripted combat counters carry play.

Execution · Practiced Mastery
A dark side-scrolling puzzle-platformer about a fleeing boy.
Assassin's Creed III Remastered leans Execution (Practiced Mastery); Inside leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
combat counters and traversal need precision
Inside
Precise platforming and timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
scripted enemy AI, no adaptation
Inside
Enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
minor loot randomness
Inside
No randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
skill trees and synchronization routes solvable
Inside
Puzzles have fixed solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.