head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world action game where traversal mastery and scripted combat counters carry play.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Assassin's Creed III Remastered leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
combat counters and traversal need precision
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Yakuza Kiwami leans a little harder on reads, though the gap is small.
Assassin's Creed III Remastered
scripted enemy AI, no adaptation
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III Remastered
minor loot randomness
Yakuza Kiwami
Minor randomness in encounters and minigames.
Yakuza Kiwami leans a little harder on optimization, though the gap is small.
Assassin's Creed III Remastered
skill trees and synchronization routes solvable
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.