head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Stealth route planning through scripted guards with a forgiving execution floor.

Optimization · Practiced Mastery
The one-versus-thousands battlefield brawler of the Three Kingdoms.
Assassin's Creed: Liberation HD leans Optimization (Practiced Mastery); Dynasty Warriors leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed: Liberation HD
Forgiving parkour and counter-based combat
Dynasty Warriors
Combo mashing with light timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed: Liberation HD
Guard AI runs simple fixed routines
Dynasty Warriors
Thousand-soldier mobs never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed: Liberation HD
Patrols and objectives are static once scouted
Dynasty Warriors
Officer spawns barely vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed: Liberation HD
Persona system and stealth routing are the real layer
Dynasty Warriors
Map flow, morale, and weapon grinding are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.