head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A back-to-basics stealth assassination game built on learnable guard patterns.

Optimization · Practiced Mastery
A real-time RPG carried by ascension-grid routing and magic crafting.
Assassin's Creed Mirage leans Optimization (Practiced Mastery); Final Fantasy XV leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Mirage
Stealth timing and parkour need modest precision.
Final Fantasy XV
Real-time combat, modest input demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Mirage
Guard AI fully scripted and mappable.
Final Fantasy XV
Scripted enemies
Final Fantasy XV leans a little harder on variance, though the gap is small.
Assassin's Creed Mirage
Patrols and tools mostly deterministic.
Final Fantasy XV
Loot and ascension variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Mirage
Infiltration routes and tools reward planning.
Final Fantasy XV
Ascension grid, magic crafting, party planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.