head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Greek-flavored action RPG where build-crafting drives long-haul play.

Optimization · Practiced Mastery
An open-world stealth-action game where a turncoat assassin hunts his old brotherhood across the North Atlantic.
Assassin's Creed Odyssey leans Optimization (Practiced Mastery); Assassin's Creed Rogue leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Odyssey
Parry and dodge timing required, not punishing.
Assassin's Creed Rogue
Forgiving parkour and counter-heavy combat ask little
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Odyssey
Mercenary AI scripted, not adaptive.
Assassin's Creed Rogue
Stalker assassins ambush by script, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Odyssey
Loot tiers and mercenary spawns randomized.
Assassin's Creed Rogue
Some naval weather and patrol noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Odyssey
Engravings, gear sets, builds deeply solvable.
Assassin's Creed Rogue
Ship upgrades, fleet economy, and collectible routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.