head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Greek-flavored action RPG where build-crafting drives long-haul play.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Assassin's Creed Odyssey leans Optimization (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
The Last of Us leans a little harder on execution, though the gap is small.
Assassin's Creed Odyssey
Parry and dodge timing required, not punishing.
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Odyssey
Mercenary AI scripted, not adaptive.
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Odyssey
Loot tiers and mercenary spawns randomized.
The Last of Us
Encounter layouts unknown first time only
Assassin's Creed Odyssey leans a little harder on optimization, though the gap is small.
Assassin's Creed Odyssey
Engravings, gear sets, builds deeply solvable.
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.