head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
The reboot that turned Assassin's Creed into a loot-driven action RPG.

Optimization · Practiced Mastery
Crafting absurd weapons and routing a zombie-filled city against the clock.
Assassin's Creed Origins leans Optimization (Practiced Mastery); Dead Rising 3 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Hitbox-based combat needs timing but lenient.
Dead Rising 3
Crowd fighting takes modest aim and dodge timing
Assassin's Creed Origins leans a little harder on reads, though the gap is small.
Assassin's Creed Origins
Guard AI scripted, predictable.
Dead Rising 3
Zombies and psychopaths run fixed scripts, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Loot rarity rolls present.
Dead Rising 3
Weapon and blueprint locations are unknown until explored
Dead Rising 3 leans a little harder on optimization, though the gap is small.
Assassin's Creed Origins
Gear, abilities, target loadouts solvable.
Dead Rising 3
Combo weapon crafting and timed routing drive efficient runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.