head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The reboot that turned Assassin's Creed into a loot-driven action RPG.

Optimization · Practiced Mastery
A survival-horror sequel with puzzle-heavy exploration and resource-scarce combat.
Assassin's Creed Origins leans Optimization (Practiced Mastery); Tormented Souls II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Hitbox-based combat needs timing but lenient.
Tormented Souls II
Survival-horror aiming and dodging under resource pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Guard AI scripted, predictable.
Tormented Souls II
Fixed monster behavior, not adaptive to player.
Tormented Souls II leans a little harder on variance, though the gap is small.
Assassin's Creed Origins
Loot rarity rolls present.
Tormented Souls II
Scripted-but-unknown enemy encounters and item placement.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Gear, abilities, target loadouts solvable.
Tormented Souls II
Resource management and puzzle solutions are learnable and solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.