head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The reboot that turned Assassin's Creed into a loot-driven action RPG.

Optimization · Practiced Mastery
A brawler RPG mixing style-switch combat with business-routing optimization.
Assassin's Creed Origins leans Optimization (Practiced Mastery); Yakuza 0 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Hitbox-based combat needs timing but lenient.
Yakuza 0
Brawler combat with style switching
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Guard AI scripted, predictable.
Yakuza 0
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Loot rarity rolls present.
Yakuza 0
Minor drop randomness
Yakuza 0 leans a little harder on optimization, though the gap is small.
Assassin's Creed Origins
Gear, abilities, target loadouts solvable.
Yakuza 0
Skill tree, business mini-game routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.