head to head
Assassin's Creed RoguevsChildren of Mana
Assassin's Creed Rogue leans Optimization (Practiced Mastery); Children of Mana leans Optimization (Practiced Mastery).
Assassin's Creed RogueChildren of Mana
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Assassin's Creed Rogue leans harder on reads: Stalker assassins ambush by script, not adaptation
Variance2 vs 3
Children of Mana leans harder on variance: Randomised dungeon floors and drops vary each delve
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

