head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world stealth-action game where a turncoat assassin hunts his old brotherhood across the North Atlantic.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.
Assassin's Creed Rogue leans Optimization (Practiced Mastery); Dishonored leans Optimization (Practiced Mastery).
Dishonored leans a little harder on execution, though the gap is small.
Assassin's Creed Rogue
Forgiving parkour and counter-heavy combat ask little
Dishonored
Blink timing and combat inputs matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Stalker assassins ambush by script, not adaptation
Dishonored
Guard AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Some naval weather and patrol noise
Dishonored
Patrol timings vary mildly.
Dishonored leans a little harder on optimization, though the gap is small.
Assassin's Creed Rogue
Ship upgrades, fleet economy, and collectible routing dominate
Dishonored
Power combos and stealth routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.