head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world stealth-action game where a turncoat assassin hunts his old brotherhood across the North Atlantic.
Optimization · Pure Optimization
A tactical squad-based shooter set in modern warfare scenarios.
Assassin's Creed Rogue leans Optimization (Practiced Mastery); Squad Assault: Second Wave leans Optimization (Pure Optimization).
Assassin's Creed Rogue leans a little harder on execution, though the gap is small.
Assassin's Creed Rogue
Forgiving parkour and counter-heavy combat ask little
Squad Assault: Second Wave
tactical shooting inputs, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Stalker assassins ambush by script, not adaptation
Squad Assault: Second Wave
scripted enemy AI squads, not adaptive
Squad Assault: Second Wave leans a little harder on variance, though the gap is small.
Assassin's Creed Rogue
Some naval weather and patrol noise
Squad Assault: Second Wave
random mission events and encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Ship upgrades, fleet economy, and collectible routing dominate
Squad Assault: Second Wave
squad tactics and loadout optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.