head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An open-world stealth-action game where a turncoat assassin hunts his old brotherhood across the North Atlantic.

Optimization · Pure Optimization
A scripted RPG where pattern-learning and pacifist routing carry you.
Assassin's Creed Rogue leans Optimization (Practiced Mastery); Undertale leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Forgiving parkour and counter-heavy combat ask little
Undertale
Bullet-hell dodging in scripted patterns
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Stalker assassins ambush by script, not adaptation
Undertale
NPCs follow fixed dialogue trees, not adaptive
Assassin's Creed Rogue leans a little harder on variance, though the gap is small.
Assassin's Creed Rogue
Some naval weather and patrol noise
Undertale
Minimal randomness in encounters
Undertale leans a little harder on optimization, though the gap is small.
Assassin's Creed Rogue
Ship upgrades, fleet economy, and collectible routing dominate
Undertale
Learning fixed boss patterns and mercy routes wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.