head to head
Grand Theft Auto V asks more than Assassin's Creed Unity, and the gap is reads.

Optimization · Practiced Mastery
A Revolution-era Paris entry built around dense crowds and open-ended blackbox assassinations.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Assassin's Creed Unity leans Optimization (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Assassin's Creed Unity
Refined parkour, still forgiving combat
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Assassin's Creed Unity
Co-op partners face scripted guards
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Assassin's Creed Unity
Fixed sandbox assassinations
Grand Theft Auto V
Some mission and lobby randomness.
Assassin's Creed Unity leans a little harder on optimization, though the gap is small.
Assassin's Creed Unity
Gear builds and blackbox approach planning
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.