head to head
Assassin's Creed UnityvsHarry Potter and the Sorcerer's Stone
Assassin's Creed Unity leans Optimization (Practiced Mastery); Harry Potter and the Sorcerer's Stone leans Execution (Practiced Mastery).
Assassin's Creed UnityHarry Potter and the Sorcerer's Stone
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Assassin's Creed Unity leans harder on optimization: Gear builds and blackbox approach planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

