head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A long Viking RPG carried by exploration and gear progression.

Optimization · Practiced Mastery
A time-loop murder mystery where you relive a kingdom's final day beside different suspects.
Assassin's Creed Valhalla leans Optimization (Practiced Mastery); Omensight leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Valhalla
Combat timing matters but forgiving.
Omensight
Character-action combat with dodges and combos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Valhalla
Enemies scripted and predictable.
Omensight
Scripted companions and enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Valhalla
Loot rolls and raid encounters vary mildly.
Omensight
Loop reveals are authored, lightly hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Valhalla
Skill tree, gear, raid routing solvable.
Omensight
Deducing the murder across loops is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.