head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A high-intensity twin-stick shooter testing sustained aim and combo-chain routing.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Assault Android Cactus leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assault Android Cactus
Screen-filling enemy waves demand constant twin-stick precision
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Assault Android Cactus
Robot waves spawn on fixed scripts
DOOM (2016)
Demons scripted attack patterns.
Assault Android Cactus leans a little harder on variance, though the gap is small.
Assault Android Cactus
Power-up drops add minor run-to-run noise
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assault Android Cactus
Combo chains and battery routing are learnable scoring systems
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.