head to head

Astalon: Tears of the Earth cover artvsMetroid: Zero Mission cover art

Astalon: Tears of the EarthvsMetroid: Zero Mission

Astalon: Tears of the Earth leans Execution (Practiced Mastery); Metroid: Zero Mission leans Execution (Practiced Mastery).

EXECUTION7 /10READS1 /10VARIANCE2 /10OPTIMIZATION6 /10
Astalon: Tears of the EarthMetroid: Zero Mission

Axis by axis

Execution7 vs 6

Astalon: Tears of the Earth leans harder on execution: Tight retro platforming and boss dodging

Reads1 vs 0

Astalon: Tears of the Earth leans harder on reads: All enemies fully scripted

Variance2 vs 2

Even - both lean on variance about the same.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Astalon: Tears of the Earth

full breakdown

Metroid: Zero Mission