head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A Platinum action game about juggling two characters at once with style.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.
Astral Chain leans Execution (Practiced Mastery); DmC: Devil May Cry leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Dual character-Legion control demands real dexterity.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Astral Chain leans a little harder on reads, though the gap is small.
Astral Chain
Enemy patterns scripted, not adaptive.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Encounters fixed and replayable.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
DmC: Devil May Cry leans a little harder on optimization, though the gap is small.
Astral Chain
Legion abilities and combo scoring learnable.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.