head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A Platinum action game about juggling two characters at once with style.

Execution · Practiced Mastery
A dieselpunk metroidvania where a rabbit with a giant mechanical fist brawls through scripted enemy gauntlets.
Astral Chain leans Execution (Practiced Mastery); F.I.S.T.: Forged In Shadow Torch leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Dual character-Legion control demands real dexterity.
F.I.S.T.: Forged In Shadow Torch
Combo timing, dodges, and platforming demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Enemy patterns scripted, not adaptive.
F.I.S.T.: Forged In Shadow Torch
Scripted enemies; no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Encounters fixed and replayable.
F.I.S.T.: Forged In Shadow Torch
Fixed world, minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Legion abilities and combo scoring learnable.
F.I.S.T.: Forged In Shadow Torch
Route the map, learn movesets, upgrade efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.