head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A Platinum action game about juggling two characters at once with style.

Execution · Practiced Mastery
Fast 90s shooter movement and aim through maze levels packed with secrets.
Astral Chain leans Execution (Practiced Mastery); Shadow Warrior leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Dual character-Legion control demands real dexterity.
Shadow Warrior
Build-engine speed, aim and movement carry every firefight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Enemy patterns scripted, not adaptive.
Shadow Warrior
Multiplayer existed but enemies are scripted spawns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Encounters fixed and replayable.
Shadow Warrior
Secrets are fixed in place across playthroughs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Legion abilities and combo scoring learnable.
Shadow Warrior
Level routes, keys and secret knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.