head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A polished 3D platformer showcasing PlayStation's mascots.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Astro Bot leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Tomb Raider (2013) leans a little harder on execution, though the gap is small.
Astro Bot
Polished but forgiving 3D platforming
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astro Bot
Scripted enemies
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro Bot
Static stages
Tomb Raider (2013)
Minimal randomness in encounters.
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Astro Bot
Collectible and time-trial routing
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.