head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.

Optimization · Practiced Mastery
A relaxed collect-athon testing character-ability matching far more than any skill ceiling.
Astro's Playroom leans Execution (Light / Casual); LEGO Batman 2: DC Super Heroes leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Very forgiving platforming
LEGO Batman 2: DC Super Heroes
Button-mashing combat designed for children's hands
Astro's Playroom leans a little harder on reads, though the gap is small.
Astro's Playroom
Scripted enemies
LEGO Batman 2: DC Super Heroes
Enemies are harmless scripted waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Static levels
LEGO Batman 2: DC Super Heroes
Stud and minikit locations are fixed once known
LEGO Batman 2: DC Super Heroes leans a little harder on optimization, though the gap is small.
Astro's Playroom
Collectible completion
LEGO Batman 2: DC Super Heroes
Matching character abilities to gated collectibles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.