head to head
Nintendo Land asks more than Astro's Playroom, and the gap is reads.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.

Execution · Competitive PvP
Wii U minigame park whose asymmetric hide-and-seek modes shine with friends.
Astro's Playroom leans Execution (Light / Casual); Nintendo Land leans Execution (Competitive PvP).
Nintendo Land leans a little harder on execution, though the gap is small.
Astro's Playroom
Very forgiving platforming
Nintendo Land
Motion and GamePad dexterity across minigames
Nintendo Land leans clearly harder on reads.
Astro's Playroom
Scripted enemies
Nintendo Land
Asymmetric chase games create real human mind-games
Nintendo Land leans a little harder on variance, though the gap is small.
Astro's Playroom
Static levels
Nintendo Land
Some random layouts and item spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Collectible completion
Nintendo Land
Per-attraction tactics, mostly shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.