head to head
Astro's PlayroomvsRatchet & Clank: All 4 One
Astro's Playroom leans Execution (Light / Casual); Ratchet & Clank: All 4 One leans Execution (Practiced Mastery).
Astro's PlayroomRatchet & Clank: All 4 One
Axis by axis
Execution3 vs 4
Ratchet & Clank: All 4 One leans harder on execution: Co-op shooting and platforming kept deliberately forgiving
Reads1 vs 0
Astro's Playroom leans harder on reads: Scripted enemies
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

