head to head
Astro's PlayroomvsWALL-E
Astro's Playroom leans Execution (Light / Casual); WALL-E leans Execution (Practiced Mastery).
Astro's PlayroomWALL-E
Axis by axis
Execution3 vs 4
WALL-E leans harder on execution: Forgiving platforming and puzzles ask little of the hands
Reads1 vs 0
Astro's Playroom leans harder on reads: Scripted enemies
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

