head to head
AstrologastervsTales of Monkey Island
Astrologaster leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).
AstrologasterTales of Monkey Island
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Astrologaster leans harder on variance: Consequences of each reading are hidden until they land
Optimization4 vs 5
Tales of Monkey Island leans harder on optimization: Episodic inventory puzzles each have one intended solution.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

