head to head

Astroneer cover artvsStormworks: Build and Rescue cover art

AstroneervsStormworks: Build and Rescue

Astroneer leans Optimization (Pure Optimization); Stormworks: Build and Rescue leans Optimization (Pure Optimization).

EXECUTION2 /10READS0 /10VARIANCE2 /10OPTIMIZATION8 /10
AstroneerStormworks: Build and Rescue

Axis by axis

Execution2 vs 3

Stormworks: Build and Rescue leans harder on execution: Piloting in storms takes hands, but design dominates

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

Stormworks: Build and Rescue leans harder on variance: Storm conditions and mission spawns vary each rescue

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Astroneer

full breakdown

Stormworks: Build and Rescue