head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An interactive anime spectacle where button prompts punctuate cosmic rage.

Execution · Practiced Mastery
A cinematic action game about Senua's journey through Norse hell.
Asura's Wrath leans Execution (Practiced Mastery); Hellblade: Senua's Sacrifice leans Execution (Practiced Mastery).
Hellblade: Senua's Sacrifice leans a little harder on execution, though the gap is small.
Asura's Wrath
QTE timing is the main skill demand.
Hellblade: Senua's Sacrifice
Combat parries and dodges need timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Asura's Wrath
Entirely scripted spectacle.
Hellblade: Senua's Sacrifice
Bosses are scripted.
Hellblade: Senua's Sacrifice leans a little harder on variance, though the gap is small.
Asura's Wrath
No randomness; cinematic rails.
Hellblade: Senua's Sacrifice
Minimal randomness.
Hellblade: Senua's Sacrifice leans a little harder on optimization, though the gap is small.
Asura's Wrath
Little system depth to solve.
Hellblade: Senua's Sacrifice
Few build systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.