head to head
Marvel's Spider-Man asks more than Asura's Wrath, and the gap is optimization.

Execution · Practiced Mastery
An interactive anime spectacle where button prompts punctuate cosmic rage.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.
Asura's Wrath leans Execution (Practiced Mastery); Marvel's Spider-Man leans Execution (Practiced Mastery).
Marvel's Spider-Man leans a little harder on execution, though the gap is small.
Asura's Wrath
QTE timing is the main skill demand.
Marvel's Spider-Man
swinging flow and combat dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Asura's Wrath
Entirely scripted spectacle.
Marvel's Spider-Man
thugs and bosses follow fixed patterns
Marvel's Spider-Man leans a little harder on variance, though the gap is small.
Asura's Wrath
No randomness; cinematic rails.
Marvel's Spider-Man
open world is fully discoverable
Marvel's Spider-Man leans clearly harder on optimization.
Asura's Wrath
Little system depth to solve.
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.