head to head
Asura's WrathvsMediEvil
Asura's Wrath leans Execution (Practiced Mastery); MediEvil leans Execution (Practiced Mastery).
Asura's WrathMediEvil
Axis by axis
Execution4 vs 5
MediEvil leans harder on execution: stiff swordplay and platforming timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
MediEvil leans harder on variance: deterministic levels and secrets
Optimization2 vs 4
MediEvil leans harder on optimization: chalice hunting and weapon progression routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

