head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An interactive anime spectacle where button prompts punctuate cosmic rage.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Asura's Wrath leans Execution (Practiced Mastery); Sleeping Dogs leans Execution (Practiced Mastery).
Sleeping Dogs leans a little harder on execution, though the gap is small.
Asura's Wrath
QTE timing is the main skill demand.
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Asura's Wrath
Entirely scripted spectacle.
Sleeping Dogs
scripted enemy AI, no adaptation
Sleeping Dogs leans a little harder on variance, though the gap is small.
Asura's Wrath
No randomness; cinematic rails.
Sleeping Dogs
minor loot and traffic randomness
Sleeping Dogs leans a little harder on optimization, though the gap is small.
Asura's Wrath
Little system depth to solve.
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.