head to head
Atlas FallenvsGhost of Tsushima
Atlas Fallen leans Execution (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
Atlas FallenGhost of Tsushima
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Ghost of Tsushima leans harder on reads: Mongol AI is scripted, not adaptive
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Ghost of Tsushima leans harder on optimization: Stance matchups, charms, and gear are solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

