head to head
Atom Zombie SmashervsTotally Accurate Battle Simulator
Atom Zombie Smasher leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Atom Zombie SmasherTotally Accurate Battle Simulator
Axis by axis
Execution2 vs 1
Atom Zombie Smasher leans harder on execution: Placing units and aiming artillery is unhurried
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Atom Zombie Smasher leans harder on variance: Random mercenary loadouts and outbreak locations reshape every campaign
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

